Great news! ArianeSoft is about to release PPL 2.0. After a short delay, it’ll be out on July 15.
 
For the many of you that are already using PPL 1.x, here’s a partial list of some new features:
 
- Powerful tools to create device native executables
 
- Faster-than-ever interpreter engine
 
- Line-by-line debugging tool, new code profiler, new memory leak analyzer
 
- Redesigned interface very similar to Visual Studio
 
- Fully-visual programming interface, no coding required
 
- Fully-object oriented environment
 
- Develop games visually, and then deploy on any Windows or Windows Mobile based platform
 
 
And for those of you new to PPL, it’s always be known for:
 
- Easy-to-use and powerful development tool for building robust Windows as well as Windows Mobile applications
 
- Incredible GameAPI removes virtually all the low-level programming burden from high-end game development
 
- Very small footprint, lightning speed for both development and runtime
 
- Easy-to-learn, intuitive, fully visual development interface and environment
 
- Preferred development platform for a long list of third-party developed, PPL-based games
 
Any comments? Questions? Discussion?